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1.
Appl Neuropsychol Adult ; : 1-6, 2024 Apr 15.
Artigo em Inglês | MEDLINE | ID: mdl-38621290

RESUMO

This study aimed to analyze the validity and reliability of a smartphone app (i.e., Encephalapp Stroop) to measure cognitive performance. Ten physically active individuals (mean age: 25.2 ± 4.3 years) participated in three laboratory visits. In a randomized sequence, subjects completed cognitive assessments using the app and a computer separately. The response times from 100 measurements for congruent and incongruent stimuli were compared between the two devices (app and computer) using the intraclass correlation coefficient, Pearson product-moment correlation coefficient (r), Cronbach's alpha (α), and Bland-Altman plots. There was excellent agreement between the computerized Stroop and the app version for response times for congruent (ICC = 0.806, p < 0.001; Bland-Altman bias = 41.3 ± 56.4 ms, p < 0.001) and incongruent stimuli (ICC = 0.755, p < 0.001; Bland-Altman bias = 76.4 ± 75.1 ms, p < 0.001). In comparison to the computerized version, the app demonstrated a moderate correlation for response times of congruent (r = 0.678, p < 0.001) and incongruent (r = 0.623, p < 0.001) stimuli. The results of the present study indicate that the response times of congruent and incongruent stimuli can be easily, accurately, and reliably evaluated using a mobile app.

2.
Scand J Med Sci Sports ; 33(11): 2166-2180, 2023 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-37589477

RESUMO

We aimed to analyze the effect of brain endurance training on maximum oxygen consumption (VO2máx ), time-to-exhaustion, and inhibitory control in amateur trained runners. We employed a mixed experimental design, with the group as the between-participant factor and time as the within-participant factor. 45 participants attended 36 training sessions over 12 weeks. The cognitive training group (CT) performed the Stroop word-color task [trials of each type (congruent, incongruent, and neutral) were randomly presented during each training session], the endurance training group (ET) participated in a running training program (intensity was 60%Δ of maximal aerobic velocity and performed on a motor-driven treadmill), and the brain endurance training group (BET) make cognitive and endurance training simultaneously over 12 weeks. The total time of each session (i.e., 20-40 min) was identical in the experimental groups. VO2máx , time-to-exhaustion, and inhibitory control tests were measured before (baseline) and after (post-experiment) the 12-week intervention. A significant effect of interaction (group × time) for VO2máx (p < 0.05) was found. A post-hoc test showed an increase in VO2máx from baseline to post-experiment only for ET (Δ% = 2.98) and BET (Δ% = 3.78) groups (p < 0.05). Also, the analyses showed a significant interaction (group × time) for time-to-exhaustion (p < 0.05), and a post-hoc test revealed an improvement in time-to-exhaustion for ET (Δ% = 8.81) and BET (Δ% = 11.01) (p < 0.05). No group × time interaction was found for accuracy and response time in the inhibitory control task (p > 0.05). The results conclude that BET was not superior to ET for improving VO2máx and time-to-exhaustion. Also, the findings conclude that BET improved inhibitory control similar to CT.


Assuntos
Treino Aeróbico , Resistência Física , Humanos , Resistência Física/fisiologia , Consumo de Oxigênio/fisiologia , Encéfalo , Oxigênio
3.
Appl Neuropsychol Adult ; : 1-15, 2023 Aug 08.
Artigo em Inglês | MEDLINE | ID: mdl-37552715

RESUMO

In this study we aimed to analyze the repeated effect of stroboscopic vision training on perceptual-cognitive skills in soccer players. A total of 28 male soccer players participated in this experimental and randomized study with parallel groups. The soccer players were pair-matched according to perceptual-cognitive skills and randomized into two groups: Stroboscopic vision training and Control. Multiple object tracking, anticipation, and decision-making skills were measured before and after the 8-week intervention. An increase in multiple object tracking (p < 0.05) and decision-making skills (p < 0.05) from baseline to post-experiment was found in both groups without main group effect (p > 0.05). The findings showed an increase in anticipation skill from baseline to post-experiment in both groups (p < 0.05), with higher anticipation skill for the stroboscopic group than in the control group post-experiment (p < 0.05). Thus, we conclude that repeated stroboscopic vision training could improve anticipation skill in soccer athletes.

4.
Percept Mot Skills ; 130(5): 2161-2176, 2023 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-37464728

RESUMO

We aimed to examine the acute effect of mental fatigue on young basketball players' three-dimensional multiple object tracking (3D-MOT) skills. Our participants were 12 adolescent basketball players (M age = 16.66, SD = 1.87 years; M years of practice = 2.66, SD = 1.07 years). In nine lab visits, we used visits 1 to 7 to familiarize participants with 3D-MOT, a subjective scale of mental fatigue, and a Stroop task involving mental set shifting. In the last two visits, participants performed in both experimental (EXP) and control (CON) conditions that were presented in randomized order. In the EXP condition, participants performed 3D-MOT pre- and post-60 minutes of induced mental fatigue; in the CON condition, they watched a documentary. After each condition, B participants performed the National Aeronautics and Space Administration Task Load Index (NASA-TLX). 3D-MOT performance measures were the "score" and "fastest trial score success." The response time on the Stroop tasks increased throughout the mental fatigue inducement in the experimental condition (p = .0037). The NASA-TLX responses were higher following the EXP condition than following the CON condition for mental demand, temporal demand, and performance (all ps < .05). Still, there were no significant EXP versus CON differences on the 3D-MOT performance indicators.


Assuntos
Basquetebol , Adolescente , Humanos , Basquetebol/fisiologia , Teste de Stroop , Tempo de Reação , Fadiga Mental
5.
Appl Neuropsychol Adult ; 30(2): 227-238, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-34061684

RESUMO

This study aimed to analyze the effect of playing videogames and using social media applications on smartphones on decision-making and countermovement jump (CMJ) performance in amateur boxers. Twenty one boxers were enrolled in the study and were randomly assigned to all three experimental conditions [smartphone (30SMA), videogame (30VID), and control (CON)]. CMJ was measured before and 30-min after each experimental condition. The athletes ran simulated combat recorded for decision-making analysis. The boxers watched coaching videos (CON), used social media applications on smartphones (30SMA), and played video games (30VID) for 30 min just before the combat simulation. Both attack and defense decision-making performance were worse in both 30SMA and 30VID conditions compared to the CON condition (p = 0.001). Regarding CMJ, despite no condition effect (p = 0.96) been obtained, a time effect (p = 0.001) was observed; So, it was found a decrease in CMJ performance after all experimental conditions (p = 0.001), with no difference between them. Using social media applications on smartphones and playing video game impairs decision-making performance in amateur boxers, with no harms for CMJ performance.


Assuntos
Desempenho Atlético , Mídias Sociais , Jogos de Vídeo , Humanos , Fadiga Mental , Smartphone
6.
Eur J Sport Sci ; 23(1): 8-17, 2023 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-34854804

RESUMO

We aimed to analyze whether rapid weight gain (RWG) between the official weigh-in and the time of the fight was associated with fight success in MMA. A total of 700 professional MMA fights involving 1,400 weigh-ins from 21 MMA promotions regulated by the California State Athletic Commission were analyzed. Multilevel logistic regression accounting for individual (i.e. athlete) and cluster levels (i.e. fights) was used to analyze the association of all measures with a theoretical relationship with the dependent variable and without interdependency with one another (i.e. %RWG, sex, body mass division, competition level) with the fight outcome (i.e. win or loss). The odds ratios (OR) with 95% confidence intervals (95%CI) were calculated. The highest mean %RWG was found for the flyweight, bantamweight, featherweight, and lightweight divisions. The %RWG significantly predicted the fight outcome (ß = 0.044; OR = 1.045; 95%CI = 1.014-1.078; p = 0.005) so that for each 1% of additional RWG, the chance of winning increased by 4.5%. With the largest sample to date and in a "real-world" scenario, the present results suggest that the magnitude of RWG is linked to the chance of winning in MMA combats. It is suggested that regulatory commissions, confederations, and event organisers should consider regulating RWG, considering that, despite its detrimental impact on the athletes' health and performance, the potential advantage might stimulate athletes to invest in rapid weight loss, followed by gain after the official weigh-in to increase their chance of winning.


Assuntos
Artes Marciais , Aumento de Peso , Humanos , Atletas
7.
J Sports Sci ; 41(22): 2045-2053, 2023 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-38290812

RESUMO

Although tyrosine supplementation is well recognized to improve cognitive function, its impact on endurance performance is debatable and needs to be clarified further. The purpose of this systematic review and meta-analysis was to evaluate the effects of tyrosine supplementation on whole-body endurance performance in physically active population. The search strategy follow the Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA), using four databases (Cochrane Library, Web of Science, Scopus, PsycINFO, and PubMed) until 3 August 2023. The effect of tyrosine (experimental condition) was compared against placebo (control condition). The methodological quality of the included studies was evaluated using the Physiotherapy Evidence Database (PEDro) scale. The Grading of Recommendations Assessment, Development, and Evaluation (GRADE Pro software) System was also used to assess the quality of evidence. A total of 10 interventions from 8 studies were included. The sub-group analysis revealed no significant differences between tyrosine and placebo conditions for time to exhaustion (SMD = 0.02; p = 0.94) and time trial performance (SMD = -0.04; p = 0.85). The level of evidence as qualified with GRADE was moderate. In conclusion, moderate-quality evidence suggests that tyrosine supplementation is ineffective on endurance performance in the physically active population, independently of the endurance task (TTE or ETT).


Assuntos
Suplementos Nutricionais , Resistência Física , Tirosina , Humanos , Resistência Física/fisiologia , Resistência Física/efeitos dos fármacos , Tirosina/administração & dosagem , Desempenho Atlético/fisiologia
8.
Appl Neuropsychol Adult ; 29(5): 1188-1197, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-33372542

RESUMO

The purpose is to analyze the effect of social networks on smartphones before and during velocity-based resistance exercise on the internal training load, heart rate variability (HRV), and cognitive interference control. Twelve trained adults volunteered to participate in this randomized and crossover design research study with three experimental conditions. The participants randomly performed a resistance exercise session, watching TV before (CON) the session or using social networks on a smartphone prior to (30SMA-P) and intra-session (SMA-INT). The participants underwent sets with repetitions [15RM load] up to 20% mean velocity loss. HRV indicators and cognitive interference control were measured before and 30-min after each experimental session. Internal training load was evaluated 30-min after each experimental session, which was calculated by the product between resistance exercise volume and RPE. No condition versus time interaction for HRV indicators (p > 0.05) was observed. It was not revealed a condition versus time interaction for cognitive interference control (p > 0.05). No condition effect for internal training load (p > 0.05) was observed. It was concluded that 30-min of social networks on smartphones before or intra-session resistance exercise had no effects on HRV indicators, cognitive interference control, and internal training load in trained adults.


Assuntos
Treinamento Resistido , Mídias Sociais , Adulto , Cognição , Exercício Físico , Humanos , Smartphone
9.
Int J Sports Med ; 43(3): 237-244, 2022 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-34255325

RESUMO

We compared the acute effects of parallel back squat performed from different resistance training configurations on neuromuscular performance. Twenty-eight young adults underwent 4 experimental conditions: inter-repetition rest, traditional, traditional to failure, and rest-pause in the parallel back squat in a randomized, counterbalanced, and cross-over design. The neuromuscular performance was assessed through peak torque of knee extensors and flexors at two angular velocities (90 and 120 º/s) in three moments (before, post, and post-30 min). The peak torque of the knee extensors and flexors at 90 and 120 º/s decreased immediately after training for traditional, traditional to failure, and rest-pause (-8.1% to -17.7%, P<0.001). A greater reduction in the extensor peak torque was found at 120 º/s (P<0.05) in the rest-pause (-17.7%) when compared to traditional (-10.8%). The peak torque returned to baseline values only at post-30 min for the traditional configuration for the knee flexion action at 120 º/s. The peak torque remained similar for the muscular actions and angular velocities for the inter-repetition rest (P>0.05). Our results suggest the inter-repetition rest configuration seems to be a more appropriate strategy for maintaining the lower limb neuromuscular performance after a resistance training session.


Assuntos
Treinamento Resistido , Humanos , Articulação do Joelho , Extremidade Inferior , Força Muscular , Músculo Esquelético , Treinamento Resistido/métodos , Descanso , Torque , Adulto Jovem
10.
Motriz (Online) ; 28: e10220004822, 2022. tab, graf
Artigo em Inglês | LILACS | ID: biblio-1386383

RESUMO

Abstract Aim: This narrative review aimed to explore the effect of mental fatigue on physical, technical, and tactical performance in ball sports. Methods: Three Databases, PUBMED, SCOPUS, and SCIELO, were used to search for a scientific publication. The criterions adopted were: a) published in a peer-reviewed journal; b) adopted at least one manipulation check related to mental fatigue; c) mental fatigue induced by a cognitive task before the outcome task, and d) study participants were ball sports athletes. Result: The quality of this narrative review was rated at 11 (SANRA scale 0-12), and the papers analyzed were published between 2015 and 2022. Twenty-one experimental studies were included in this review. Most studies were in invasion sports (n = 13; 72%), and non-ecological tasks were used to induce mental fatigue (n = 15; 83%). Regarding performance in endurance tests, mentally fatigued athletes had performance impaired. However, when assessed during a small-sided or simulated game, data were inconclusive within the literature. Moreover, athletes presented attenuated perceptual skills (e.g., visual field). Consequently, this worsened motor skills, technical-tactical performances, and tactical behavior. Conclusions: Cognitively demanding tasks should be avoided before training and sports competitions because they can lead the athlete to mental fatigue and impair performance. This impairment is identified in physical performance (endurance tasks) and technical and tactical performance. Finally, it is recommended that athletes do not perform tasks that cause mental fatigue 2 h before the sports event.


Assuntos
Humanos , Esportes , Desempenho Atlético , Fadiga Mental , Neurociência Cognitiva , Psicologia do Esporte
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